2010-6-18 20:14:02
The competition in the online gaming industry is fiercer and fiercer, so more and more developers attempt to seek for creative game themes in order to make their game distinctive. DOTA-style MMOs are produced just under this situation. Different from other games, DOTA MMOs don't involve multiple elements and systems. However, this kind of MMO also requires players to earn Exp to level up, compound items and do other things. But all things are designed to serve the ultimate goal: kill the enemy and destroy its den. Up until now, we have known some DOTA-style games, such as Heroes of Newerth, League of Legend, Avalon Heroes and so on. Today, we will be introducing a new DOTA style game: Tian. Like Heroes of Newerth, Tian is a MMO based on competitive and strategic DOTA games, laying stress on the intense competition between players.
As a brand new game, how is Tian different from other games? Find the answer below.
Featured Systems
Rune Skill:
In addition to the inherent skills, players can choose any one from dozens of skills as an extra skill for their hero. Therefore, players can deliberately pick a skill against the opponent at the beginning of the game and give full play to their tactical talent.
Cancel Hero's Main Attributes
Tian abandons the traditional main attributes of a hero. Heroes won't be classified by their agility, strength or intellect. Instead, players are free to buy equipment and make a mage into a warrior, an assassin into a tank according to their preference.
Auto-match System
Aside from enabling players to create or join a game room freely, Tian is specially added an auto-match system which automatically arranges well-matched opponents based on players' strength and data. In this way, players don't have to go through the normal process: enter a room—wait for other players – start the game but someone often quits at that time. With the use of the auto-match system, players only need to wait a shorter time from entering the game to starting it than using the mode “create a room- wait- start game”. In the meantime, people who like playing with friends can use the auto-match system in the team mode.
Achievement System
This system will write down your glorious deeds. Various regular and weird targets are definitely a joy to players who have completed them.
Battle Record System
Each battle players joined will be saved in the server, so players can check their past battle successes or share their battle videos with friends at any time. The system will automatically calculate players' detailed data and give them a fair appraisement.
Rage System
Players who are proficient in fighting games must know that lots of characters have two sets of attributes. Tian also introduces such a system. Each character has two attribute sets. Apart from skills, attributes, a character will also change in appearance.
Server Design
All games in Tian will be performed in the server so as to avoid lag and disconnection caused by players setting up host computers. That is to say, Tian ensures smoother gaming experience and strict supervision. Any cheating actions will be discovered by the server in time and cheats will be punished.
New Heroes
New heroes will be born every month, which will bring players a feeling of freshness continuously.
Each Tian developer is a loyal fan of DOTA. In their opinion, from version 6.51, IceFrog was weakening the function of mages and making the game tend to a boring gold farming mode. To create an interesting and exciting fighting game without lag, cheating programs, lots of game elites got together and made up of an excellent development team to produce the game Tian. The team is formed by WCG DOTA champion, TERA and AION art team and Pro Evolution Soccer program team.
Currently, Tian is under a technical test. According to the game director Totti, they are looking for a North American publisher, because they want to have a chance to march into the oversea market.
